Saturday 8 August 2015

Board Game: The Hong Kong Flounder

This post serves only to pre-advertise our (by us I mean my teammates and I) currently non-commercialized board game by a CCA I'm in, the Hong Kong Flounder. It is a simple board games played with cards, the "Hong Kong" Board, a severely imbalanced pieces of Tetris, and lots of fun!

Details of the game might be sensitive as I'm writing this post without the knowledge of my groupmates, but in essence you are a flounder trying to go through Hong Kong, a city undergoing massive (and by massive I mean MASSIVE) reconstruction upon its ridiculous advancement in technology. There are other Flounders in town, and you must stop them while reaching the goal yourself.

A building suddenly falls in front of you and you can't proceed? A group of buildings moved on its own?? A Flounder ran past you and now you lose a card? Some of the Flounders might even be working with the Mafia Boss!? Several playtest has been underwent to balance this game, and the gameplay has proven to be a total chaos. You are never winning, you are never losing. There's always a way out, one way or another.

Wait for more updates!!

Friday 3 July 2015

The Sky for Us

Big Fishes' Carnival at The Lake - The Sky for Us

Another story, you say?

Well, you do miss out a lot of interesting stories, even though I have told you hundreds of mine. Oh, I know! How about the story of our little girl who longs for the sky? It all started the night you went away, the night our little girl was about to learn about life. We were walking down the narrow street - you know, the one spanning across the rice field that links our village and the city. With gentle wind that is as if going to take you slowly to the beautiful clear sky, and the crops soothingly sway, beckoning us to play with them, how could you not remember? What a relaxing place it was.

Tuesday 12 May 2015

Curse

Big Fishes' Carnival at The Lake - Curse

Shivering. Flickering. Excruciating.

There was a difference between the silent darkness of the night and the crushing nothingness. That wasn’t the former. Deafening silence? You realized that such phrase was only for human to play with, as the pitch-black you were in robbed you of your auditory sense with its. You tried to blink, hoping that each would take you back to the world of bright you took for granted, yet each time you opened your eyes, you achieved but a harsh, undeniable confirmation that those days were no longer your reality. The more you tried, the more you felt your eyes bulging out as those useless pupils stormed left and right, up and down, to the point where you don’t know which is which. And that’s what’s worse: that you can only feel yourself.

Sunday 8 February 2015

Card Game: Lux

This is a card game that I thought of quite a while ago, when my friends and I were bored and had nothing to do. We played it as a 3-player game last time but I think it's better with 4 players.

What you need: a deck of poker cards.

Players: 3-6 players, but 4 is, in my opinion, the optimal number.

How to play:
Firstly, distribute the cards equally to players' hand. In this case, a player will have 13 cards on their hands. The game is divided into rounds and each round is divided into turns.

Project: Whose Turn Is It?

"There's no way to know the rules or the goals, yet there are seven billion players making whatever moves they want. If you lose too much or win too much, there are penalties. You can't pass your turn, and if you talk too much, you will be ostracized. There are no parameters and no way to even know the genre. This world is just.. a crappy game." - Sora, No Game No Life

Despite the negativity and personal bias reflected in the quote, I can extract one point that can at least be related to more people: that we have been, to a varying extent, longing for order - for a clear path, to a fixed and sensibly advantageous goal. It is the reason many of us are seeking direction in life, some going for the majority's choice, some powering through less traveled paths (note that less traveled does not include paths that are yet to be traveled). Have we perhaps too much freedom than we ourselves naturally desire?

It may be one of the reasons that we are playing 'simple' games: card games, board games. One may argue that chess is far from simple, and that Settlers of Catan is quite a distance apart from what you call a walk in the park; some games require deep thinking that not all may afford. Yet however complicated a game may be, aren't there still limits that we adhere upon? How is it that during a period of time, a lifeless board with no free will bind us to its limits? Yes, it is us with free will who finally surrender some of our freedom in exchange of entertainment. Is it not a proof that we long for rules, parameters, boundaries?

That was why people come up with rules. That's why I am trying to do the same. If there's any game that I thought about, if possible I would post it here. These veins has always directed me to creating games rather than playing them. It might be a card game when you can use poker cards, or it might be board games (which have more preparation etc). I might also write about the development of some simple computer games I'm working on, or some games that I have been working on for years. In any case, Whose Turn Is It? is a platform for me to post anything game-related.

Have as much fun as I do making games!

"The game, Mrs Hudson, is on!" - SH, Sherlock BBC


Wednesday 4 February 2015

Demian

Big Fishes' Carnival at The Lake - Demian

“Hey, Hey, Demian, Why do you stick with me?”

His pointy, white-dyed hair prevents me from looking at his eyes as he answered, “I didn’t stick with you, you did.” He didn’t flinch nor slow down as he spouted his answer, and he didn’t bothered to look at me after that – he knows I would be smiling. I always am. “Of course you didn’t,” I responded, and that was the end of one conversation, among many that I had tried to have with him. “Although, I admit that you are an interesting person,” he continued. “Can I take that as a compliment?” I asked as he sped up his pace, a question to which he sighed.

Sunday 1 February 2015

Home at Last

Big Fishes' Carnival at The Lake - Home at Last

He was grateful that people can be careless, before unhesitatingly proceed to trespass into the cyan-painted house.

The man in wounds dropped himself after shutting the door, clearly relieved that, at least for a moment, he would be hidden – and probably saved. Sighing while wondering why his life could be in such a mess, he took a quick glance throughout the room he was in, and found out through the waving curtain and the carelessly-left-open window, that the sun has risen and thus it has been hours since his peaceful night life ended. Despite his tired self, he managed to stand up and pull a sofa to block the front door – all out of his fear and insecurity, albeit unreasonable ones. Sighing once again, he then turned around to explore the place that from then on he would call home.